F/TV 74
Introduction to Game Animation
Course Description
This course introduces the techniques of game animation as applied to objects and characters. Students will use 3D animation to create animated cycles and will use motion capture to capture live actions. The coursework provides students with experience prototyping game assets in a game engine such as Unity or Unreal, using imported 3D animation and motion capture.
Class Details
| CRN | Course | Section | Days | Times | Instructor | Loc |
|---|---|---|---|---|---|---|
| 39927 | F/TV 74 | 01Y | ···R··· | 12:30 PM-03:20 PM | Genevieve Freckelton | AT102 |
| ······· | TBA-TBA | ONLINE |
Class Dates: This class runs from 2027-01-04 to 2027-03-26.
Class Materials
This course either has not submitted any materials to the bookstore for use or is using Open Education Resources. Please check with the instructor.
View textbook and/or other materials available at the Bookstore.
Course Details
- Units
- 4 Units
- Hours
- Weekly Lecture Hours: 3
- Weekly Lab Hours: 3
- Program Status
- Program Applicable
- Credit
- Credit - Degree Applicable
- Grading Method
- Pass/Fail Grading
Requisite and Advisory
- Prerequisite
- F/TV D017G and F/TV D017H
